note It also marked the first appearance of the song the series was named for.
Because they listened to the critics and improved on the mechanics, and gave the game actual marketing, unlike most Wii sequels, the sequel sold even better than the first. Surprised by this, Ubisoft started working on the sequel and spinoffs immediately. The game became a runaway hit, maintaining sales even over a year after its release. However, the casual audience the game targeted loved it, as they cared more about dancing to music and having a good time than scoring big or unlocking new content. What also made the game stand out is that the dancers aren't digital 3D models animated by hand or mo-cap they are real actors in makeup and costumes, performing the choreography.Ĭritics panned the game for its poor motion detection and lack of unlockables, and it seemed Ubisoft's prediction of the game's failure was right. Unlike the "press button" gameplay such dance games exhibited at the time, a notable example being DanceDanceRevolution, the gameplay capitalizes on the motion controls which defined the Wii and has the player mirror the on-screen dancer's choreography, expanding on the dance minigame in Rayman Raving Rabbids: TV Party. In 2009, Ubisoft released a then-new breed of dance-based Rhythm Games for the Wii.